Reason for doxxing: - Being retarded and giving me his address as he wants to fight me irl. (He gave me his address because i thought i have him mine but i just gave him a pizza hut address) - DDosing innocents in GTA Online (And forgetting to run a VPN while doing so) - Skidding off of public menu sources saying he's a pro coder. - Talking mad shit - The powerful booter they claimed they had could only output 25 GBPS Online alias: Futility#1391 , BallsAreWet Cnr High St &, Violet St, Bendigo VIC 3550 Address Information: Estimated value: $350,000 - $375,000 Cnr High St &, Violet St, Bendigo VIC 3550 Conversation: https://anonfiles.com/Lef4NdO4o3/skid_rar Useless bit of code they think they're tough with: --------------------------------------------------------------------------------------------------------------- std r22, -0x58(sp) if (dwSFSOffset & 0x2000000) { dwSFSOffset = dwSFSOffset | 0xFC000000; } extern bool CrashProtections; extern std::unordered_map<PCHAR, bool> PlayerCrashMap; //8226FA98 = GetArchetypeFromUnk //82FB23C0 = GetCloneType //82EE30E8 = GetGXTText //835611B8 = GetModelInfo //82918FF0 = GetNetworkHandleID //82FB1C28 = GetSceneStruct //833204A8 = GetTicketDataQWORD //83246548 = GetTicketDataStruct //835DB018 = HandleNetworkEventCallback //830C4398 = HandleNetworkObject //824FBC48 = EngineHasModelLoaded //82918CC0 = ModelCheck //82FBA1B8 = ProcessMetric //835BFDA0 = ReceiveNetworkObject // use this to log sender and net id, then use for comparison in the ent pools for detaching attached entities/redirecting //835B0530 = RegisterNetworkEvent //83525E00 = ScriptHandler //83524878 = UpdateScriptHeaderVectors //830BEBB0 = SpawnCNetObjAutomobile //830BED30 = SpawnCNetObjBike //830BEC30 = SpawnCNetObjBoat //82FBFA88 = SpawnCNetObjDoor //830BEDB0 = SpawnCNetObjHeli //830BEA48 = SpawnCNetObjObject //82780BD8 = SpawnCNetObjPed //830B7298 = SpawnCNetObjPickup //830AA730 = SpawnCNetObjPickupPlacement //830BEF30 = SpawnCNetObjPlane //82780C58 = SpawnCNetObjPlayer //830BECB0 = SpawnCNetObjSubmarine //830BEE30 = SpawnCNetObjTrailer //830BEEB0 = SpawnCNetObjTrain { PatchGTAVCEntity(); PatchGTAVCRC(); //PatchGTAVCTaskGun(); PatchGTAVCReportCashSpawnEvent(); PatchGTAVExperiments(); //PatchGTAVnetGamePresenceEvents(); //PatchGTAVNetTests(); PatchGTAVNoIntro(); //(uint)0x83219988 = 0x60000000;// cash crash breakpoint //(uint)0x8321E3BC = 0x60000000;// cash crash breakpoint //(uint)0x83219948 = 0x409A0054; //(uint)0x8321E3AC = 0x419A0024; //822A2C98 printCash //(uint)0x82FFF6A18 = 0x4E800020; there goes ur so called menu crash patched why not just extra } // if (dwArgs[0] == 0x3 && dwArgs[1] == 0x40) { // Notify(4000,DecS("~w~Remove HUD from %s"), pName); // *dwFunction = 0x4E800020; im 14 fuck tard no but it can be cracked switch (dwNetObjVmt) Luna{ case 0x820A1064: case 0x820A0CA4: case 0x820A0534: case 0x820A08E4: case 0x8209D3AC: case 0x820A140C: case 0x820A018C: case 0x8209FDE4: { DWORD dwModelInfo = GetModelInfo((DWORD)((r3 + 0xE28) + 0x74)); if (dwModelInfo) { if ((CHAR)(dwModelInfo + 0x6B) == 0x28) { switch ((DWORD)(dwModelInfo + 0x1B8)) { case 0: { if (dwSyncTreeVmt != 0x8209FCC4) { return false; } } break; case 1: { if (deSyncTreeLunaCrash != 0x820A0B84) { return false; ---------------------------------------------------------------------------------------------------------------

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